16.2.10

Hexcrawl [Part 1: Introduction]

This is something I've been thinking about for the last few weeks, and actually one of the reasons I started this blog in the first place.

My goal with the hexcrawl is to run a random sandbox campaign. I want a larger theme of exploration, too. This is as much a desire to come as close as possible to a campaign with an Old School flavour as possible, without actually going back to the old editions of D&D.

Why not? Because of a few things. First, I don't own OD&D, in any form, and I'm not going to be able to easily get it; I can't buy it online (being broke, and hating to buy things online), and there's no FLGS that stocks a decent selection of rpgs.
Second, my players (and I!) like the new D&D. We like having choices beyond picking a class in shaping our characters, apart from the superficial things like equipment. Stricktly necessary? Not at all, but I prefer it, and I'm sure I'm not alone in this.

Next part: system

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