16.2.10

Character concept

I've always been fascinated by the Rohirrim. There's something about the image about them that attracts me to them. I'm not sure why, but I suppose it's a combination of fact. First there is the fact they are much like vikings, but on horses, making them even cooler than regular vikings. Maybe it's because they are normal men, but still are firmly on the side of good. Compared to the people of Gondor, they're not descended from higher men, untouched by the other world. I also wanted to play one in as rpg for as long as I can remember. For some reason, though, I never did.

Then, two days ago, Tim was mailing me the character creation guidelines, among them the fact that he encouraged us to pick mounts. My mind immediately raced back to those horse-men of Rohan. Perhaps this would be the chance to finally play one!

However, I hit a block. I had decided that, for every one-shot in 4E I would play in, I would play something new, as a self-imposed challenge; a new class or a new race. A Rohirrim would be a human, obviously. However, I've played a human before, so that meant I had to try a new class. A fighter was out, unfortunately, having played one before. Looking over other fighter type, nothing seemed appealing. A paladin could work, but they're made for wearing heavier armour than the chainmail of the Rohirrim. I didn't even look at arcane classes. That left me with few options, certainly when I also looked at the armour options of the other classes. I was seriously considering playing a ranger with the heaviest armour possible.

Then it dawned on me: a cleric! They're able to wear chainmail armour and pretty good in close combat. If I were to dedicate myself to Kord and take as many powers that involve hitting my enemies as possible, I would be indistinguishable from a proud warrior of Rohan. My healing would take the form of spurring on my allies to do their best, akin to the singing on the Pellenor fields.

On the crunch side, that means using a lot of feats on weapon and shield proficiency (one for shields, one for sword, maybe more for axes and/or spears). That would be worth it, though.

Yes, I see something taking shape here.

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